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Pip - Taste Of Your Own Medicine

Meet Pip, one of the playable characters from my team's project 'Taste Of Your Own Medicine'!

As the character artist for our team 'Chaos Panda', I wanted to create 4 unique player characters as part of the game experience. Pip was the fourth and last character I concepted for the game; as with the other characters I used a high to low workflow, sculpted in Zbrush first before being re-topoed in Maya, and then I baked and textured her using Substance Painter. I also rigged, skinned and animated her before exporting her into Unity for our game. Her tri count is 15,557.

Pip's my mischievous lil engineering-type Alchemist, and so much fun to both animate and pose. From the moment I concepted her, I could already visualise her facial expressions and poses, her big personality took over from a very early stage! I chose purple as her main colour because I wanted something a bit different from the usual game character colours. The other characters have more 'traditional' typical colour palettes (blue, green & red), but I chose purple for Pip as something a little different (in my mind she would rebel against the norm anyway!).

It was such an incredible experience being able to work on Pip and the other characters, and like I've said in the other character posts I'm so proud of how they all turned out.

Check out the other incredible artist's work on our game!
Gwyneth Esteban
https://www.artstation.com/gwynethe
Cody Smith
https://www.artstation.com/athied

Pip - Player Character from Chaos Panda's game 'Taste Of Your Own Medicine'

Pip - Player Character from Chaos Panda's game 'Taste Of Your Own Medicine'

Pip Posed

Pip Posed

Pip Posed

Pip Posed

Pip in Action pose

Pip Model Breakdown

1st Pass Sculpt

1st Pass Sculpt

Pip's UVs

Pip's UVs