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Maple - Taste Of Your Own Medicine

Meet Maple, one of the playable characters from my team's project 'Taste Of Your Own Medicine'!
As the character artist for our team 'Chaos Panda', I wanted to create 4 unique player characters as part of the game experience. Maple was the second character I concepted for the game; I used a high to low workflow, sculpting her in Zbrush first before doing retopology in Maya. I then baked and textured her using Substance Painter, utilising tools like stylised baked lighting. I also rigged, skinned and animated her before exporting her into Unity for our game. Her tri-count is 11,622.

After I created Elwin, Maple was the 2nd character I concepted. Her overall appearance and personality was inspired by two of my teammates, environment artist Gwyneth Esteban (who's Artstation profile I've linked below) and game designer Ruby Andreatta. Maple is a calm, nature-loving witch-type Alchemist, with a gentle soul and a heart of gold. Her colour palette is centered around dark greens, with pops of reds and orange (the maple leaves and berries on her head).

For more info about the overall process with the characters, check out Elwin as I've included more info there :)

I loved working on Maple, much like the others I'm so proud of how she turned out!

Check out the other incredible artist's work on our game!
Gwyneth Esteban
https://www.artstation.com/gwynethe
Cody Smith
https://www.artstation.com/athied

Maple - Player Character from Chaos Panda's game 'Taste Of Your Own Medicine'

Maple - Player Character from Chaos Panda's game 'Taste Of Your Own Medicine'

Maple Posed (taken from her Menu Idle Animation at the start of the game)

Maple Posed (taken from her Menu Idle Animation at the start of the game)

Maple Posed

Maple Posed

Maple's action pose on turntable

Maple Model Breakdown

1st Pass of Maple's sculpt

1st Pass of Maple's sculpt

Maple's UVs

Maple's UVs